EFFECTS
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All the effects in Broadcast 2000 are provided by plugins.
While many effects can run in realtime, on the console, effects that change
the duration of a selection or require some random access must be done
from the effect menus. Audio and video effects are organized seperately.
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NON-REALTIME EFFECTS
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Effects which can't run in realtime are organized seperately
into the
Audio and Video menus. When selecting the
Effects...
menu
option, you get a list of effects to process on the selected region and
information
for a file to write the processed data to. Notice the effects include
realtime plugins, transitions and non realtime effects.
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The data to be processed is selected first by which tracks are
playable
and
next by which region is selected.
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If Overwrite project with output is selected, the output is
written to only the recordable tracks. Thus footage on playable
tracks need not be overwritten by an effect but the effect output can be
written to other tracks. Suppose you want to normalize tracks on a CD you
just ripped. You would create two new tracks, unrecord the two existing
tracks and unplay the two new tracks. Then perform normalize so the normalized
output is pasted on the new tracks for comparison with the old tracks.
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REALTIME EFFECTS
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These can be run on the console. The normal way to run an effect
is to click a Plugin button on the console and select Attach.
More information on this kind of processing is in the
console
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Plugin
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TRANSITIONS
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Transitions in Broadcast 2000 are implemented by creating an
extra video or audio track to paste transitions on. You can optionally
paste footage on the same track as your transitions or use the track specifically
for transitions. Next you route footage from other tracks through the transition
track, forcing it to be processed by the transition.
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There are many ways of routing footage through the transition track.
The method I use is creating 3 video tracks such that two contain footage
and the third track contains only transitions. Attach the transition module
to both footage tracks with in and out
selected. Mute the
footage tracks but not the transition track. Set the footage tracks as
playable
but
set the transition track as
not playable.
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Here is what the console looks
like.
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Now footage from both footage tracks passes through the transition
module and any transitions that you paste on the transition track.
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The next step is pasting transitions. Select a region on the
timeline. Make sure only the transition track is recordable. Select
Paste
transition from the video menu. The same plugins that are available
on the console can be pasted as transitions.
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Here is what the timeline looks
like with a transition.
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Once you paste a transition, right click on it to get a list
of options for the transition. The behavior is the same as console plugins.
The transition is rendered first in the module except the transition is
only processed where it is pasted.
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Audio plugins can also be pasted as transitions for audio.
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